Luck Karma

Luck or fortuity is good or bad fortune in life caused by accident or chance, and attributed by some to reasons of faith or superstition, which happens beyond a person's control. The term luck is pervasive in common speech. There are at least two senses people usually mean when they use the term, the proscriptive sense and the descriptive sense. In the proscriptive sense, luck is the supernatural and deterministic concept that there is a force. This Force proscribes that certain events occur very much the way the laws of physics will proscribe that certain events occur. It is the proscriptive sense that people mean when they state that they do not believe in luck. In the descriptive sense, luck is merely a descriptive name we give to events after they occur which we find to be fortuitous. Cultural views of luck vary from perceiving luck as a matter of random chance to attributing to luck explanations of faith or superstition. For example, the Romans believed in the embodiment of luck as the goddess Fortuna, while the atheist and philosopher Daniel Dennett believes that luck is mere luck rather than a property of a person or thing. Lucky symbols have widespread global appeal. They are always meaning a form of superstition. There is also a series of spiritual or supernatural beliefs regarding fortune. These beliefs vary widely from one to another, but most agree that luck can be through spiritual means by performing certain rituals or by avoiding certain circumstances. One such activity is prayer, a religious practice in which this belief is particularly strong. Many cultures and religions worldwide place a strong emphasis on a person's ability to influence their fortune by ritualistic means, sometimes involving sacrifice, omens or spells. Others associate luck with a strong sense of superstition, that is, a belief that certain taboo or blessed actions will influence how fortune favors them for the future. Luck can also be a belief in an organization of fortunate and unfortunate events. Luck is a form of superstition, which is differently by different individuals. Famous Swiss psychiatrist, Carl Jung, who founded analytical psychology, coined the term synchronicity, which he described as a meaningful coincidence. Christianity and Islam believe in the will of a supreme being rather than luck as the primary influence in future events. The degrees of this Divine Providence vary greatly from one person to another; however, most acknowledge providence as at least a partial, if not complete influence on luck. Christianity, in its early development, accommodated many traditional practices which at different times, accepted omens and practiced forms of ritual sacrifice in order to divine the will of their supreme being or to influence divine favoritism. The concept of Divine Grace as believers describe it closely resembles what others refer to as luck. Mesoamerican religions, such as the Aztecs, Mayans and Incas, had particularly strong beliefs regarding the relationship between rituals and luck. The Mayans also believed in blood offerings, where men or women wanting to earn favor with the gods, to bring about good luck, would cut themselves and bleed on the gods' altar. Many traditional African practices, such as voodoo and hoodoo, have a strong belief in superstition. Some of these religions include a belief that third parties can influence an individual's luck. Shamans and witches are both respected and feared, based on their ability to cause good or bad fortune for those in villages near them.

When the Stakes Turn Toxic

Anyone who’s bought a lottery ticket or played bingo has gambled. Gambling is any game of chance in which money changes hands. It’s common in most cultures around the world. Many people enjoy gambling as recreation without causing harm to themselves or others. Yet some people can’t control their impulse to gamble, even when it takes a terrible toll on their lives.         

For these gamblers and their families, researchers have been making progress in several areas. Scientists are learning why people have problems with gambling: how common it is, what goes on inside the gambler’s brain, which is at risk and what kinds of treatment can help.

Problem gambling is defined by some researchers as gambling that causes harm to the gambler or someone else, in spite of a desire to stop. Between 2% and 4% of Americans struggle with this condition. Problem gambling can progress to a recognized psychiatric diagnosis called pathological gambling.

Pathological gambling may affect from 0.4% to 2% of Americans. “Pathological gambling comes with a constellation of problems that contribute to chaos,” says Dr. Donald Black of the University of Iowa. “It’s associated with worse physical health, excessive smoking, excessive drinking, not exercising, not seeing primary care doctors and worse dental care. It also fuels depression, family dysfunction, crime, bankruptcy and suicide.”

Together, pathological and problem gambling may affect up to 5% of Americans. That number may rise, though. Laws in many states are creating more options for legal gambling, and internet gambling is becoming more common.

Still, gambling is often done in family settings, condoned or encouraged by parents. And the younger you start, the more likely you are to get into trouble later on. From 3% to 8% of adolescents have a problem with gambling.

Dr. John Welte of the University of Buffalo has found that, across the lifespan, gambling problems are even more common than alcohol dependence. They are also much more common in males, in young people, and in people who live in relatively poor neighborhoods. “That’s not true of the prevalence of alcoholism,” says Welte. “Alcoholism is much more democratic. So think about motives for gambling. People are hoping that winning will improve their lot. That makes them more vulnerable to developing a gambling problem.”

In a study of mostly African-American inner-city youth, Dr. Silvia Martins of Johns Hopkins University has found that about 15% have some form of problem gambling. Most at-risk were adolescents and young adults who began showing symptoms of depression at age 12. They were highly impulsive, although not hyperactive or aggressive. As the African-American boys developed into their teens and early adulthood, gambling appeared to be a separate risk factor for early fatherhood and criminal arrest.

“We are following up with these inner-city kids every single year as they enter adulthood,” says Martins.

But why is gambling irresistible to some folks and not others? Using advanced imaging techniques, Dr. Alexander Neumeister of Mount Sinai School of Medicine looked at the brains of people with gambling problems and alcohol problems. He measured the number of special receptors involved in regulating impulse control and other factors.          

“A key feature of addiction is impaired impulse control,” says Neumeister. “Abnormal function of the forebrain leads to reduced tolerance to waiting.” The resulting impatience may cause people to act without considering the consequences. “Our imaging clearly points toward the importance of impaired forebrain function in addiction.”

Pinpointing areas in the brain’s reward center, Neumeister’s team found that people with alcohol addiction and gambling problems show different functioning of these special receptors compared to healthy people. The differences were related to the severity of addiction. Other researchers are trying to develop drugs that could treat the affected areas.

Talk therapy can also help. Dr. Nancy Petry at the University of Connecticut Health Center works with pathological gamblers and people seeking treatment for drug use disorders. Gambling problems arise in about 10% to 20% of substance abusers. Petry compared the use of different types of talk therapy, including very brief interventions and cognitive-behavioral therapy CBT. CBT teaches people how to think differently about problems and then act on that knowledge.

“We found very brief interventions and CBT were effective in reducing gambling and gambling-related problems,” Petry says. “There was a significant improvement relative to usual care or standard forms of treatment like Gamblers Anonymous [a 12-step program].”

Anybody can have a gambling problem, and no one should feel ashamed or be afraid to seek treatment. “Pathological gambling is a medical disorder, not a sin or a vice,” says Dr. Carlos Blanco of Columbia University and the New York State Psychiatric Institute. “There is no stereotype. The main predictor of outcome is really motivation.”

In other words, what counts most is a strong drive or desire to take action. Blanco offers gamblers motivational interviewing, which helps them explore their mixed feelings about trying to quit gambling. This primes them to be ready and willing to begin CBT. Using both therapies together can be very effective.

If you have concerns about your gambling, ask for help. Your health provider can work with you to find the treatment that’s best for you.

Casino Keno

Playing Keno

Keno is usually played in Casino lounges specifically allocated for the game, but there are so called 'Keno runners' who will collect your ticket and deliver the winnings if the player wants to play from outside the lounge area. There are many television monitors spread all over the Casino halls to keep players informed of the winning numbers.
There is also the video version of Keno. These are slots-like coin operated machines. It plays using the same principle with similar rules of the regular Keno, but you get the results much faster.
To play Keno, you select a minimum of 4 but no more than 10 numbers between 1 and 80. Each selection is called a 'Spot', so if you select 10 numbers you are playing a 10 Spot game.
Keno tickets are located at tables throughout the Casino and in the Casino's Keno lounge. The Casino provides a 'Keno crayon' for this purpose.

Simply mark a blank Keno ticket with the numbers of your selection. Then present your ticket to the Keno desk with your wager and the clerk will give you a duplicate ticket. In a few minutes, twenty numbered Keno balls will be drawn at random from a barrel containing 80 numbered balls, and if enough of your selected numbers are drawn, you are a winner. The results are displayed on screens, called Keno boards, throughout the Casino.
Minimum bets can be as low as 5 cents, although some Casinos only accept bets of $1 or more. The house's Keno brochures give you information about payoffs and various tickets you can play.
The amount of money you win is dependent upon the type of ticket you play and the number of 'spots' caught. You may play as many tickets as you wish. You could win as much as $50,000 on a $1 wager in some Casinos.

The round of a Keno game is called a Keno race. In many Casinos, 'multi-race' Keno is featured, where you can play a number of consecutive Keno races at one time.
The house advantage on Keno varies according to the Keno game played. It is always around 30% or more.

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Acey Deucey

Acey Deucey, also known as In-Between or Sheets, is a simple card game that involves betting. Before the action, each player must add their ante into the pot. Two cards are then dealt face-up to one player. That player then bets from nothing to the amount that is in the pot at the time whether or not the third card will numerically fall in between the first two. If the third card falls in between the two other cards, the bettor takes the amount he bet out of the pot; if the third card falls outside of the two other cards, the bettor must add what he bet to the pot; and if the third card matches the numerical value of one of the other two cards, the bettor must add to the pot double what he bet. If two cards of the same value come up, e.g. 2,2 the bettor picks if the next card will be higher or lower and bets. If the next card is the same as the last two, i.e. a 2, the bettor must triple his/her bet.

The rules and specifics of the game often vary from region to region. For example in Liaoning province, northeast China the minimum number of players is 4 and each player is required to ante before the first card is turned. Two cards are then dealt face-up to one player. That player then bets from nothing to the amount that is in the pot at the time during the first time around the table players are only allowed to bet up to half of the pot whether or not the third card will numerically fall in between the first two.

If the third card falls in between the two other cards, the bettor takes the amount he bet out of the pot; if the third card falls outside of the two other cards, the bettor must add what he bet to the pot; and if the third card matches the numerical value of one of the other two cards, this is referred to as a Post and the bettor must add to the pot double his initial bet. If two cards of the same value come up, e.g. 2,2 the bettor picks if the next card will be higher or lower and bets. If the next card is the same as the last two, i.e. a 2, this is considered a Post and the player is required to pay double the bet for the hand.

In addition to this, there is a special rule for Aces. If the first card turned is an Ace the player may choose its value as either the high Ace or the low one. If an Ace comes up as the second card turned it is always considered the high Ace. If a player Posts on an Ace they are required to pay four times their bet for that hand. Aces also cause an automatic loss if it is the third card turned when the first two cards are a match, e.g. 6,6. The best spread in the game is considered to be a low Ace on the left and a high Ace on the right. This is also one of the worst hands to get as you run the risk of the third card being an Ace and having to pay four times your bet for the hand.

Another variation is to split the cards if two end cards are the same value. This requires the bettor to ante in for two hands and the dealer would draw one more card under each of the end cards. After this, the same rules apply.

Gambling at Casinos


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