Dealing
Dealing
In games where cards are distributed among players, the deal is the act of that distribution.
The dealer takes all of the cards in the pack, arranges them so that they are in a uniform stack, and shuffles them. In strict play, the dealer then offers the deck to the previous player in the sense of the game direction for cutting. If the deal is clockwise, this is the player to the dealer's right; if counterclockwise, it is the player to the dealer's left. The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside. Normally the two portions have about equal size. Strict rules often indicate that each portion must contain a certain minimum number of cards, such as three or five. The formerly lower portion is then replaced on top of the formerly upper portion. Instead of cutting, one may also knock on the deck to indicate that on trusts the dealer to have shuffled fairly.
The actual deal distribution of cards is done in the direction of play, beginning with eldest hand. The dealer holds the pack, face down, in one hand, and removes cards from the top of it with his or her other hand to distribute to the players, placing them face down on the table in front of the players to whom they are dealt. The cards may be dealt one at a time, or in batches of more than one card; and all or a determined amount of cards are dealt out. The undealt cards, if any, are left face down in the middle of the table, forming the stock also called talon, widow or skat.
Throughout the shuffle, cut, and deal, the dealer should prevent the players from seeing the faces of any of the cards. The players should not try to see any of the faces. Should a player accidentally see a card, other than one's own, proper etiquette would be to admit this. It is also dishonest to try to see cards as they are dealt, or to take advantage of having seen a card. Should a card accidentally become exposed, visible to all, then, normally, any player can demand a redeal all the cards are gathered up, and the shuffle, cut, and deal are repeated.
When the deal is complete, all players pick up their cards, or 'hand', and hold them in such a way that the faces can be seen by the holder of the cards but not the other players, or vice versa depending on the game. It is helpful to fan one's cards out so that if they have corner indices all their values can be seen at once. In most games, it is also useful to sort one's hand, rearranging the cards in a way appropriate to the game. For example, in a trick-taking game it may be easier to have all one's cards of the same suit together, whereas in a rummy game one might sort them by rank or by potential combinations.
Comps
In the context of casinos, comps are complimentary items given out by casinos to encourage players to gamble. The amount of comps that a player is given usually depends on what game they are playing, how much they are betting, and how long they have played. Most casinos have hosts who are responsible for giving out free items and contacting players to bring them back to the casino. Pit bosses can also award comps at table games. Most casinos now require a player to have a player's club or similar card, so that their play can be tracked and comps awarded.
The lowest level of comp available at most casinos is free alcohol and other beverages. Many casinos provide free drinks to anyone who is gambling.
The second level of comp that many players earn is free meals. Many casinos have several restaurants and may require more play to earn a comp to the higher end restaurant. Often the player is given a certain amount to spend, but sometimes, particularly with high rollers, the player may be given the right to order as much food as they want.
The next level of comps is usually free hotel rooms. Many casinos have attached hotels, but those that don't may have the ability to comp rooms to a hotel nearby. Many casino hotels have higher quality rooms, such as suites, villas, presidential suites and so on for bigger bettors. Many players who receive hotel rooms receive a package called RFB for room, food, and beverage or RF for smaller bettors, or jurisdictions where casinos are not allowed to give free alcohol.
Many casinos also offer other comps, especially to high rollers. These may include airfare reimbursement, limo rides, prostitution services, tickets to shows, golf, free concierge services, cash back, private gaming areas, and private jet service.
Casinos also frequently offer players comps by mail. These may be free bet offers, free meals, discounted or free rooms, or entries into tournaments or prize drawings.
Thoroughbred Horse Racing
The Thoroughbred is a horse breed best known for its use in horse racing. Although the word thoroughbred is sometimes used to refer to any breed of purebred horse, it technically refers only to the Thoroughbred breed. Thoroughbreds are considered "hot-blooded" horses, known for their agility, speed and spirit.
The Thoroughbred as it is known today was developed in 17th and 18th-century England, when native mares were crossbred with imported Oriental stallions of Arabian, Barb, and Turkoman breeding. All modern Thoroughbreds can trace their pedigrees to three stallions originally imported into England in the 17th century and 18th century, and to a larger number of foundation mares of mostly English breeding. During the 18th and 19th centuries, the Thoroughbred breed spread throughout the world; they were imported into North America starting in 1730 and into Australia, Europe, Japan and South America during the 19th century. Millions of Thoroughbreds exist today, and more than 118,000 foals are registered each year worldwide.
Thoroughbreds are used mainly for racing, but are also bred for other riding disciplines such as show jumping, combined training, dressage, polo, and fox hunting. They are also commonly crossbred to create new breeds or to improve existing ones, and have been influential in the creation of the Quarter Horse, Standard bred, Anglo-Arabian, and various warm blood breeds.
Thoroughbred racehorses perform with maximum exertion, which has resulted in high accident rates and health problems such as bleeding from the lungs, low fertility, abnormally small hearts and a small hoof to body mass ratio. There are several theories for the reasons behind the prevalence of accidents and health problems in the Thoroughbred breed, and research continues.
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